For 3 rounds, damage dealt to enchanted unit is reduced to 1.
* Ranged attack
When Dust Runner deals damage to a creature with 3 or less Health, that creature is destroyed.
Enchanted creature gets +5 Attack, and its [base Countdown] is doubled.
* Pillage: Draw 1 structure scroll.
Ranged or Lobber units on target tile and adjacent tiles have their Countdown decreased by 2.
Instead of attacking, Automata Forge summons a \non an adjacent tile. Pay 3 Energy to decrease Countdown by 1.
* Lobber: 4 tiles
Increase [current] Energy by 6. If it is then 11 or more, draw 1 scroll.
Does not count down. When an opponent unit moves to a tile on the same row as Oculus Cannon, Oculus Cannon's Countdown is set to 0.
Deal 3 [magic damage] to target unit. If that unit is destroyed, draw 1 scroll.
* Armor 2
When Blast Automaton damages an opponent unit in combat, adjacent units are dealt 1 [physical damage].
Target unit and connected units are dealt 2 [magic damage].
Deal 8 [magic damage] to target unit.
* Armor 1
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