CREATURE: Human,Tribesman
* Ranged attack
When Dust Runner deals damage to a creature with 3 or less Health, that creature is destroyed.
SPELL: Destruction
* Surge: Deal X [magic damage] to target unit.
Deal 2 [magic damage] to target unit.
Enchanted creature gets +5 Attack, and its [base Countdown] is doubled.
CREATURE: Human
* Pillage: Draw 1 structure scroll.
CREATURE: Automaton
Target Ranged or Lobber unit makes an extra attack after its next attack.
Ranged or Lobber units on target tile and adjacent tiles have their Countdown decreased by 2.
* Lobber: 4 tiles
* Armor 1
Other Automatons you control have +1 Attack.
Increase [current] Energy by 6. If it is then 11 or more, draw 1 scroll.
STRUCTURE: Artillery
* Piercing
Does not count down. When an opponent unit moves to a tile on the same row as Oculus Cannon, Oculus Cannon's Countdown is set to 0.
Deal 3 [magic damage] to target unit. If that unit is destroyed, draw 1 scroll.
Does not count down. Pay 2 Energy to decrease Countdown by 2.
CREATURE: Human,Reaver
Tempest Reaver's Attack is increased by your [current] Energy resource.
When Hired Marksman's Countdown is 0, you may reset its Countdown to deal 3 [physical damage] to target creature.
When an opponent plays a spell, Echomaton gets +2 Attack. When Echomaton is destroyed, if Attack is 3 or more, increase Energy by 1.
* Armor 2
When Blast Automaton damages an opponent unit in combat, adjacent units are dealt 1 [physical damage].
Target unit and connected units are dealt 2 [magic damage].
* Unique