For 3 rounds, damage dealt to enchanted unit is reduced to 1.
* Ranged attack
When Dust Runner deals damage to a creature with 3 or less Health, that creature is destroyed.
* Surge: Deal X [magic damage] to target unit.
Enchanted creature gets +5 Attack, and its [base Countdown] is doubled.
Enchanted ranged creature gets [Piercing] and +1 Attack.
* Pillage: Draw 1 structure scroll.
Target Ranged or Lobber unit makes an extra attack after its next attack.
Ranged or Lobber units on target tile and adjacent tiles have their Countdown decreased by 2.
* Lobber: 4 tiles
Increase [current] Energy by 6. If it is then 11 or more, draw 1 scroll.
Does not count down. When an opponent unit moves to a tile on the same row as Oculus Cannon, Oculus Cannon's Countdown is set to 0.
Deal 3 [magic damage] to target unit. If that unit is destroyed, draw 1 scroll.
* Surge: 2 [magic damage] to X random opponent units.
When an opponent plays a spell, Echomaton gets +2 Attack. When Echomaton is destroyed, if Attack is 3 or more, increase Energy by 1.
* Armor 2
When Blast Automaton damages an opponent unit in combat, adjacent units are dealt 1 [physical damage].
Target unit and connected units are dealt 2 [magic damage].
* Armor 1
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