When Overdrive comes into play, and at the beginning of its turns, enchanted structure's Countdown is decreased by 2 and it is dealt 1 [magic damage].
2Tool Initiatex3
CREATURE: Human
When Tool Initiate's Countdown is 0, you may increase its Countdown by 1 to give target structure +1 Attack.
2Superchargedx3
When Supercharged comes into play, and at the beginning of each of enchanted unit's turns, enchanted unit makes a ranged attack dealing 1 [physical damage].
2Machinatedx3
Enchanted creature gets +5 Attack, and its [base Countdown] is doubled.
2Hired Smugglerx3
CREATURE: Human
* Ranged attack
* Pillage: Draw 1 structure scroll.
2Gun Automatonx3
CREATURE: Automaton
* Ranged attack
3Machine Priestx3
CREATURE: Human,Tribesman
Machine Priest does not attack. Structures and Automatons you control have +1 Attack.
3Concentrate Firex3
Target Ranged or Lobber unit makes an extra attack after its next attack.
3Bombardx3
Ranged or Lobber units on target tile and adjacent tiles have their Countdown decreased by 2.
3Automata Forgex3
STRUCTURE: Forge
Instead of attacking, Automata Forge summons a \non an adjacent tile. Pay 3 Energy to decrease Countdown by 1.
3Scout Automatonx3
CREATURE: Automaton
* Ranged attack
* Armor 1
Other Automatons you control have +1 Attack.
3Corrodex3
Units deal double damage to idols until end of turn. If a unit destroys an idol this turn, draw 1 scroll.
3Machine Divinatorx2
CREATURE: Human,Tribesman
Machine Divinator does not attack. Structures you control have +1 Health. When Machine Divinator's Countdown becomes 0, a [random] structure you control has its Countdown decreased by 1.
3Cannonettax3
CREATURE: Human,Tribesman
* Piercing
* Ranged attack
3Oculus Cannonx3
STRUCTURE: Artillery
* Piercing
* Ranged attack
Does not count down. When an opponent unit moves to a tile on the same row as Oculus Cannon, Oculus Cannon's Countdown is set to 0.
4Burnx3
SPELL: Destruction
Deal 3 [magic damage] to target unit. If that unit is destroyed, draw 1 scroll.