When Countdown is 0, you may sacrifice Sinmarked Zealot to deal 2 [magic damage] to target unit.
1Summonsx3
Draw 1 structure scroll.
1Royal Infantrymanx3
CREATURE: Human,Soldier
Other creatures you control on the same row have +1 Health.
1Riggedx3
* Unstable 1
When enchanted structure is destroyed in combat, opponent units on the same row are dealt 2 [physical damage].
1Ash Runnerx3
CREATURE: Human,Tribesman
* Piercing
* Ranged attack
2Golem Skinx3
When Golem Skin comes into play, enchanted creature gains Attack and Health equal to the number of structures you control. Structures you control take 1 [magic damage].
2Faith Blessingx3
Target unit you control takes 2 [magic damage]. Your opponent's idol on that row is dealt 2 damage, and your idol is healed by 2.
2Tool Initiatex3
CREATURE: Human
When Tool Initiate's Countdown is 0, you may increase its Countdown by 1 to give target structure +1 Attack.
2Ducal Infantrymanx2
CREATURE: Human,Soldier
Other creatures you control on the same row have +1 Attack.
2Gun Automatonx3
CREATURE: Automaton
* Ranged attack
3Metempsychosisx3
Target unit is resummoned on the same tile. Its Countdown is set to its previous value.
3Callbackx3
Target unit you control is returned to your hand, and your [current] Order is increased by the unit's cost.
3Siege Crackerx3
CREATURE: Human,Tribesman
* Idol strike 5
3Righteous Partisanx3
CREATURE: Human
When Righteous Partisan comes into play, if you have no more units than your opponent, draw 1 scroll.
3Electrifyx3
SPELL: Destruction
Each structure you control makes a ranged attack dealing 2 [physical damage].
4Gallant Defenderx1
CREATURE: Human
As long as you have no more units than your opponent, Gallant Defender has [Armor] 2.