All your [current] resources are converted into Decay.
When enchanted creature moves, it is [healed] by 2.
* Ranged attack
* Surge: Target unit gets +X Attack until end of turn.
Enchanted ranged creature gets [Piercing] and +1 Attack.
Enchanted unit's [base Countdown] is increased by 2. When Stifled Advance comes into play, enchanted unit's Countdown is increased by 2.
Frontmost and rearmost units on one side of target row switch places. Draw 1 scroll.
Target creature's [Move] is decreased by 2 until end of its turn. It gets [Curse] 2.
* Pillage: Draw 1 structure scroll.
* Inspiring: +1 Attack
Sacrifice target Beast. Other Beasts you control have their Attack increased by that unit's Attack until end of turn, and become fully [healed].
* Pillage: Increase Growth by 1. Vengeful Vaettr is dealt 1 [pure damage].
Summon a on target tile. Other Bunnies have their Countdown decreased by 2.
* Magic resistance 2
Enchanted unit gets +2 Health.
* Dominion: [Relentless]
* Linger: 3
Units you control have [Spiky] 2.
Any time an idol takes damage, enchanted unit is dealt [magic damage] equal to half that amount (rounded up).
Wings Warder does not attack. Other units you control on the same row have [Ward].
Target unit gets [Curse] 3.
* Spiky 2
* Dominion: Spiky increased by 2.
When enchanted unit takes damage, other units you control on the same row have their Countdown decreased by 1.
* Dominion: +3 Attack
Enchanted units you control have their Countdown decreased by 2.
When enchanted creature destroys another creature, enchanted unit's owner draws 1 scroll. When enchanted unit is destroyed, draw 1 scroll.
When Arhart's Disciple deals damage to a unit, opponent's idol on the same row is dealt 1 damage.
When Baleful Witch comes into play, any [Curses] on creatures in play are [triggered].
Fulmination Conduit counts up instead of down at the beginning of its turn. You may sacrifice it to add its Countdown to your [current] Energy.
When Replicaton is destroyed, return to owner's hand if your [current] Energy is 2 or more.
Enchanted creatures you control have +1 Attack. When Earthborn Mystic's Countdown is 0, you may reset its Countdown to draw an enchantment scroll. If you do, Earthborn Mystic is dealt 1 [pure damage].
Increase [current] Energy by 6. If it is then 11 or more, draw 1 scroll.
When Righteous Partisan comes into play, if you have no more units than your opponent, draw 1 scroll.
Target unit's Countdown is increased by 2. Draw 1 scroll.
When Warding Stone is destroyed in combat, attacking unit is returned to owner's hand and you draw 1 scroll.
Target creature you control has its Countdown increased by 2. If it is still on the board at the beginning of your next turn, draw 2 scrolls and increase [current] Decay by 2.
Creatures you control with Attack 2 or less have their Countdown decreased by 1.
Enchanted unit's Attack, Health and [Move] are decreased by 1. It gets [Curse] 1.
Each structure you control makes a ranged attack dealing 2 [physical damage].
* Linger: 5
When a unit you control is destroyed during your opponent's turn, draw 1 scroll, and Ancestral Pact counts down by 1.
When Corpus Collector destroys a creature, summon a with 2 Countdown on an adjacent tile.
When Stitcher's Countdown is 0, you may sacrifice target creature to give another target creature +2 Attack and +2 Health. If you do, Stitcher's Countdown is reset.
As long as you have no more units than your opponent, Gallant Defender has [Armor] 2.
Enchanted creature gets +3 Health. As long as its Health is no less than its [base Health], it has [Ward].
* Pillage: Your units get +1 Attack during your and your opponent's next turns.
* Armor 1
Tempest Reaver's Attack is increased by your [current] Energy resource.
When enchanted creature is destroyed, it's resummoned on the same tile. Its Countdown is set to 1.
When Hired Marksman's Countdown is 0, you may reset its Countdown to deal 3 [physical damage] to target creature.
* Surge: 2 [magic damage] to X random opponent units.
When an opponent plays a spell, Echomaton gets +2 Attack. When Echomaton is destroyed, if Attack is 3 or more, increase Energy by 1.
As long as opponent controls any Humans, Striped Fangbear is [Relentless] and has +3 Attack.
Draw 1 Growth, 1 Decay and 1 Energy creature. Increase [current] Wild by 1.
* Pillage: Immune to damage until the beginning of your next turn
* Dominion: +3 Attack. [Base Countdown] is decreased by 1.
* Unstable 3
Enchanted unit gets +3 Attack and +3 Health. When enchanted unit destroys a creature, draw a creature scroll.
* Inspiring: +2 Attack
* Dominion: Undead creatures you control get +2 Attack.
Nuru does not attack. When Nuru's Countdown becomes 0, summon 2 with Countdown 0 at random positions. The Husks are destroyed after attacking.
* Dominion: [Ward]
At the end of your turn, if an opponent unit was destroyed in combat, draw 1 scroll.
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