[Gcontrol] Laggro (Tier 3)

9 years by Squiddy, for scrolls version: 1.2.0, with a Score of 13
Deck as image (WIP)
50
3 12 12 6 14 0 0 3 0
1 2 3 4 5 6 7 8 9
1 Ragged Wolf x3
2 Kinfolk Brave x3
2 Vengeful Vaettr x3
2 Earthbond x3
2 Nog Nest x3
3 Death Cap Berserk x3
3 Crimson Bull x3
3 Earthborn Mystic x3
3 Skythorn x3
4 Rat King x3
4 Wetland Ranger x3
5 Rallying x3
5 Quake x2
5 Great Wolf x3
5 Kinfolk Veteran x3
5 Berserker x3
8 God Hand x3

A guide to the Squiddy deck categorization system:

 

[brackets] denotes the Resource type and Archetype, the first letter of each resource used in the deck followed by one of the following archetypes:

 

  • Aggro
  • Control
  • Midrange
  • Combo

 

(parenthesis) denotes the Tier of the deck - ranging from 1-3 - which is an indicator of how competetively viable the deck is:

 

1 - Competetive at the highest of levels

2 - Competetive in Ranked, in certain match-ups

3 - Not competetive at all

 

This is what is essentially a Late-game growth deck, with quakes to boot. Your only enchantments in this deck are elan vital and deathcap berserk, which can be played combined or alone on three primary targets for maximum profit.

 

Elan Vital:

Wildlings

Earthborn Mystic

Vengeful Vaettr

 

Deathcap Berserk:

Great Wolf

Berserker

 

Deathcap Berserk+Elan Vital:

Earthborn Mystic (an amazing draw machine)

Vengeful Vaettr (great booster, but I would never do this versus Decay/Energy since they have ways of removing it)

... and any other unit with a 2 Countdown you want to attack regularly (less useful on the Berserker though)

 

Quakes is there to push through at times, and synergises with Berserker.

48% Creatures (24) 12% Structures (6) 28% Spells (14) 12% Enchantments (6)
100% Growth (50)