Insane Walking EO Structures

7 years by Wuxian, for scrolls version: 0.131.0, with a Score of 0
Deck as image (WIP)
8 15 21 3 3 0 0 0 0
1 2 3 4 5 6 7 8 9
1 New Orders x3
1 Summons x2
1 Efficiency x3
2 Overdrive x3
2 Iron Whip x3
2 Tool Initiate x3
2 Refined Strategy x3
2 Hired Smuggler x3
3 Machine Priest x3
3 Bombard x2
3 Mangonel x3
3 Automata Forge x3
3 Machine Divinator x3
3 Oculus Cannon x3
3 Grounds of the Fallen x2
3 Skull Shrine x2
4 Destroyer x3
5 Machine Chant x3

This is something I had never anticipated to build.

The idea of this deck is that you have a lot of structures with attack.

And then you increase their attack. Genius, right? (I know how dumb that is)


New orders and Refined Strategy are nice if you need to reposition, refined strategy is especially nice with Machine Divinators and Oculus Cannons to obliterate a lane.

Tool Initiates, Iron whip and Efficiency increase the attack of your units.


Destroyer whip is a nice combo - as well as Overdrive on an Oculus Cannon or a Mangonel - and to dampen the punishing one damage and increase damage you have the Grounds of the Fallen (which sadly) also decreases the damage of your Machine Chant.

Bombard is almost always nice, be it for lobbers, Cannons or Gun Autos / Smugglers.


Pump out 3 damage Gun Autos every round with a Machine Priest on the field and Overdrive on your Automata Forge.


Skull Shrine, Efficiency and Machine Chant boost your resources so that you can sacrifice more often for draw. (otherwise you only have your smuggler to help with that)


This deck sound dumb, looks dumb and is dumb.

    • Has donated to

It works about as well as you would expect, it is slow due to not much idol damage, it'll mostly be gun autos and oculus cannons doing the damage.

Additional to this inherent slowness you have to sac for 2 resources and wild. Changes to wild could potentially make this deck even better than MES. It won me a few games, but it has no chance against most competitive decks.


    But how well does it work ? ^^

    24% Creatures (12) 24% Structures (12) 46% Spells (23) 6% Enchantments (3)
    68% Energy (34) 32% Order (16)