Enchanted unit's [Move] is decreased by 2.
Target structure is dealt 2 [magic damage]. Increase Decay by 1.
Enchanted unit gets +2 Attack and +2 Health. When Bear Paw comes into play, enchanted unit's Countdown is increased by 1.
Mire Curse deals 1 [poison damage] to adjacent creatures at the beginning of each of its turns.
Target unit gets [Curse] 3.
* Unstable 2
When Countdown is 0, you may sacrifice Loyal Darkling.
When Death Cap Berserk comes into play, and at the beginning of its turns, enchanted creature's Countdown is decreased by 2 and it is dealt 1 [magic damage].
Creatures on target tile and adjacent tiles get -1 Health until end of turn. If a creature with this effect is destroyed, increase Growth by 1.
Does not count down. When a creature is destroyed, Harvester's Countdown is decreased by 1.
Enchanted creature becomes [poisoned]. When it is destroyed, draw 1 scroll.
Destroy target creature with health 2 or less. Summon a on a random tile on your side.
When a creature adjacent to Ilmire Rot Eater is destroyed, Ilmire Rot Eater gets +1 Attack and +1 Health.
Sacrifice target creature you control and draw 3 scrolls.
* Taxing 1
Destroy target creature. Units you control are dealt 1 [magic damage].
* Ranged attack
When Cursemonger's Countdown is 0, you may reset its Countdown to give target unit [Curse] 2.
All units on target tile and adjacent tiles get [Curse] 2.
When a Human creature adjacent to Ilmire Witch Doctor is destroyed, a is summoned in its place.
Mainly Decay, but has some Growth to keep things interesting.
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