[Aggro-Growth] Aggrowth: Keepers Menhir

8 years by wbmc, for scrolls version: 1.3.1, with a Score of 1
Deck as image (WIP)
50
9 9 15 10 7 0 0 0 0
1 2 3 4 5 6 7 8 9
1 Ragged Wolf x3
1 Vaettr of the Wild x3
1 Keen Warden x3
2 Kinfolk Brave x3
2 Owl x1
2 Nog x2
2 Spotted Lynx x3
3 Crimson Bull x1
3 Wildling x2
3 Earthborn Keeper x3
3 Steelwood Vindicator x3
3 Overgrown Menhir x3
3 Keeper's Pledge x3
4 Ancestral Totem x2
4 Wetland Ranger x3
4 Earthen Mirth x3
4 Striped Fangbear x2
5 Rallying x3
5 Great Wolf x2
5 Kinfolk Veteran x2

My take on aggro Growth utilizing Overgrown Menhir and Keepers Pledge. The deck plays pretty staightforward, use Menhir to play your 1cd creatures with cd 0 for big surprise attacks (veteran-like), and to get your 2cd guys ready to attack next turn, putting great pressure on your opponent. Keepers pledge basically is a Crimson Bull every turn. This will get your Earthborn Keepers up to huge amounts of attack, but it's also great with 1cd units which you can also haste with Menhir now (even Owl). The deck contains 9 1-drops, 9 2-drops and 9 3-drops, so playing 2 creatures per turn isn't hard.

 

This deck (obviously) shines in early game, you can kill everything your opponent plays while you keep dealing more and more idol damage. Great Wolf and Steelwood Vindicator should help you deal that last bit of idol damage, along with Rallying.

alvarpq

    Pardon me, but shouldn't this be G-Aggro?

    :P

    70% Creatures (35) 10% Structures (5) 14% Spells (7) 6% Enchantments (3)
    100% Growth (50)